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Software architecture as a concept was touched upon already in the 1960s by (for example) Edsger Dijkstra, but has increased in popularity since the early 1990s, largely due to activity within Rational Software Corporation[?] and within Microsoft.
Software architecture is commonly organised in views, which are analogous to the different types of blueprints made in common architecture. Some possible views are:
Several languages for describing software architectures have been devised, but no consensus has yet been reached on which symbol-set and view-system should be adopted. Some believe that UML will establish a standard for software architecture views. Others believe that effective development of software relies on understanding unique constraints of each problem, and so universal notations are doomed because each provides a notational bias that necessarily makes the notation useless or dangerous for some set of tasks. They point to the proliferation of programming languages and a succession of failed attempts to impose a single 'universal language' on programmers, as proof that software thrives on diversity and not on standards.
There are many common ways of designing computer software modules and their communications, among them:
There are also a number of concepts which have been used in software architecture including
Software ontology is often considered to be a superset of software architecture, i.e. one 'ontologist[?]' co-ordinates several 'architects', 'integrators', 'data modellers', and the usability[?], technical documentation[?] and trainers[?]. There may even be some control over marketing and sales presentations if the purpose of these is to determine who the products' users are, or to find out their vocabulary or values, to help the product reflect these.
The foundation ontology presently being standardized by the IEEE is intended to simplify and constrain the work of ontologists to a degree, and will to that degree simplify many decisions in software architecture.
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