Stephen van Egmond [1] (http://bang.dhs.org/) is one of many who relate the way IF author, developer, and critic Graham Nelson characterized interactive fiction: a narrative at war with a crossword puzzle.
Many IF works are quite difficult, and include a large amount of descriptive text. A transcript of the very ending of one of these games might read:
> look You are in a big room with tall pillars, to your north resides the large doors into the Wikipedia. > go north The doors are locked. Wait, that makes no sense, Wikipedia is for everyone! Something must be done... > inventory You are carrying a soda, an umbrella, The Key to All The Information in the Universe, and a little plastic bottle cap. > unlock door Unlock door with what? > key The door opens easily and noiselessly, and before you can walk through, there's a mad rush of people to enter the library and begin improving it. Your mission is complete! Would you like to restore a saved game, restart, or quit? > quit
The first text adventure game, Adventure (also called ADVENT, or Colossal Cave), was written in Fortran for the PDP-10, and has since been ported to many other operating systems. It was created by Will Crowther and augmented by Don Woods, with the canonical version being released in 1976.
The popularity of Adventure lead to the wide success of interactive fiction during the late 1970s and the 1980s, when home computers had little, if any, graphics capability.
In the United States, the most well-known company producing these games was Infocom, which created the Zork series and many other titles still fondly remembered by countless fans. Another company which published a series of interactive fiction was Adventure International founded by Scott Adams (not the creator of Dilbert).
In the UK the leading companies were Magnetic Scrolls[?] and Level 9[?]. Worth to mention is also Delta 4[?] and the homebrew company Zenobi.
Today, interactive fiction no longer appears to be commercially viable, but a constant stream of new text adventures is produced by the interactive fiction community using freely available text adventure writing systems, particularly Inform and TADS.
Most of these games can be downloaded for free from the Interactive Fiction Archive (see link at end).
Since 1995 there has been an annual Interactive Fiction Competition for relatively short games. There are also annual XYZZY Awards[?] in various categories, modelled on the Academy Awards.
Two free online newsletters exist: XYZZYnews and SPAG.
See also: Choose Your Own Adventure[?], gamebook[?], hypertext
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