Avalon Hill pioneered many of the concepts of modern recreational wargaming. These include elements such as the use of a hexagonal grid, zones of control[?] (ZOC), stacking of multiple units at a location, an odds-based combat results table[?] (CRT), terrain[?] effects on movement, troop strength, troop morale, and board games based upon historical events. Complex games could and did have play lasting for days or even weeks, and AH set up a system for people to play games by mail.
Avalon Hill became a subsidiary of Monarch Avalon Printing[?] in 1962 (as a way of repaying debts incurred by Roberts), which then ran it for the next 36 years. After some costly legal missteps in 1997 and 1998, Monarch decided to get out of the gaming business, disbanding Avalon Hill in the summer of 1998. Hasbro Games purchased the rights to the Avalon Hill games and back inventory and the name "Avalon Hill." Hasbro now publishes a select number of old Avalon Hill games. Several individual games were licensed to interested publishers. The largest number of the most popular games were licensed to Multi-Man Publishing.
(Note that some of these were originally developed independently and repackaged/republished by AH.)
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