Besides this a new innovation are creeps, which are computer controlled characters you fight even in multiplayer, who guard certain areas. They are designed to be a sort of resource, to kill so as to level up your hero.
Within the game there are four races at war: the humans and the orcs, who also appeared in Warcraft and Warcraft II, along with two new character teams, the night elves and the undead. A fifth playable race, the Burning Legion, was changed during playtesting to a set of non-player characters and monsters (with a playable "cameo" on the last level of the Undead campaign, as Kel-Thuzad summons Archimonde).
Warcraft III also includes a very thorough scenario editor. It uses a scripting language similar to StarCraft's trigger system. It has such features as custom tilesets, custom cinematic scenes, dialog boxes, variables, and weather effects.
The game was developed by Blizzard Entertainment, a subsidiary of Vivendi Universal, and released in July, 2002. Warcraft III proved to be one of the most anticipated and popular video game releases ever, with 4.5 million units pre-ordered and over 1 million additional units sold during its first two weeks.
On May 29, Blizzard announced that the expansion set, Warcraft III: The Frozen Throne had gone Gold. It was released in stores worldwide in multiple languages beginning on July 1, 2003. It includes a new hero per race, four campaigns, two new units per race, five neutral heros and various other improvements such as queueable upgrades. It requires the ownership of Reign of Chaos.
An MMORPG entitled World of Warcraft[?] is currently in production by Blizzard.
Play details The four warring races have different advantages, most of them similar to the racial attributes of the Terrans, Zerg, and Protoss from StarCraft. The Warcraft III Night Elves, for instance, resemble the Terrans in that their buildings can move and their base fighting unit has a missile attack. The Undead Necromancer inherits the Zerg Queen's ability to spawn short-lived units from enemies -- albeit in the Necromancer's case, from enemy corpses. The Undead also have the Protoss's ability to summon buildings rather than constructing them, so a worker unit is not tied up in construction; also like the Protoss, they have a dedicated invisible spy unit.
There are strong distinctions in the game between melee and missile units; between air and ground units; and (particularly in The Frozen Throne) between mundane, magical, and antimagic units.
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