Redirected from Trick-taking
A common feature of trick-taking games is the concept of following suit, in which each player is constrained in which card he may play by the obligation to match the suit of the first card played in that trick, called the lead, if he can. Another feature common to many games is the concept of trump (from the French triomphe, although the idea probably originated in Italy), in which special cards (sometimes all the cards of a certain suit) are designated to outrank all other cards played. In general, the player who wins the trick is the player who played the highest trump, or, if no trump is played, the player who played the highest card in the suit that was led. In some games players are obligated to play a higher card (and/or trump the suit to win, if they do not have the suit led) if possible. In most games the player who won the previous trick has to lead on the next one.
Popular trick-taking games include Whist, Bridge, Euchre, Pinochle, Skat, Tarocchi, Hearts, Spades, Napolean[?], Sheepshead, 500, Ninety-nine, and Tarocchini.
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