The development team that left to found Treasure was responsible for the Super Contra and Super Castlevania Super Nintendo games.
In 1998 they released Radient Silvergun for the arcade and for the Sega Saturn. It is almost universally considered the greatest overhead shooter of all time by people who have played it. It was released only limitedly in the United States, and prices for it today remain very high for a video game of that era.
Treasure was known for intense action games, with a lot of creative work put into the gameplay. Their design aesthetic usually involves taking a normal genre, adding something new to the players basic play mechanics or controls, and trying to add as much new and varied elements into the level design as possible. They are also known for their boss levels, which are almost always the focus of the game, and on older systems featured larged multijointed sprite bosses (using a technique where each arm or apendage was a still picture that was rotated for movement instead of the entire boss being one picture).
Games Developed by Treasure (items marked with a '*' were not released in the Americas):
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Ikaruga
Radiant Silvergun
Gunstar Heroes (1993)
McDonald's Treasure Land Adventure (1993)
Dynamite Headdy (1994)
Yu Yu Hakusho (1994) *
Alien Soldier (1995)
Light Crusader (1995)
Guardian Heroes (1996)
Silhouette Mirage (1997)
Radient Silvergun (1998)
Bangai-O (1999)
Ikaruga (2002)
Dynamite Headdy
Gunstar Heroes
Dynamite Headdy
Mischief Makers (1997)
Bangai-O (1999) *
Sin and Punishment (2000) *
Ikaruga (2003)
Wario World
Hajime no Ippo: The Fighting
Tiny Toon Adventures: Scary Dreams
Rakugaki Showtime
Silhouette Mirage
Stretch Panic
Tiny Toons Adventures: Defenders of the Looniverse
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