Encyclopedia > State pattern

  Article Content

State pattern

A behavioral software design pattern, state pattern is used for computer programming to control the state in the program.

See also: Strategy pattern, Dynamic classification[?], Run and return successor[?], Duality between state and class[?]



All Wikipedia text is available under the terms of the GNU Free Documentation License

 
  Search Encyclopedia

Search over one million articles, find something about almost anything!
 
 
  
  Featured Article
Kuru Kuru Kururin

... rotates all the time, making the task difficult. The player controls the direction and speed of movement (it's a 3-speed stick). Gameplay is very challenging and rewarding, ...

 
 
 
This page was created in 21.8 ms