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State pattern

A behavioral software design pattern, state pattern is used for computer programming to control the state in the program.

See also: Strategy pattern, Dynamic classification[?], Run and return successor[?], Duality between state and class[?]



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Thomas a Kempis

... praise. The Jesuits give it an official place among their "exercises." John Wesley and John Newton put it among the works that influenced them at their conversion. ...

 
 
 
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