A two-player
game can be "
solved" on several levels.
- In the weakest sense, solving a game means proving whether the first player will win, lose, or draw from the initial position, given perfect play[?] on both sides.
- More typically, solving a game means providing an algorithm which secures a win for one player, or a draw for either, against any possible moves by the opponent, from the initial position only.
- The strongest sense of solution requires an algorithm which can produce perfect play from any position, i.e. even if mistakes have already been made on one or both sides. For a game with a finite number of positions, this is always possible with a powerful enough computer, by checking all the positions. However, there is the question of finding an efficient algorithm, or an algorithm that works on computers currently available.
Solved games
- Awari[?]
- Connect 4[?]
- Gomoku
- Hex
- Completely solved (definition #3) by several computers for board sizes up to 6x6.
- Jing Yang has demonstrated a winning strategy (http://www.ee.umanitoba.ca/~jingyang/) (definition #2) for board sizes 7x7 and 8x8.
- John Nash showed that all board sizes are won for the first player (definition #1).
- Nine men's morris
- Solved by Ralph Gasser (1996). Either player can force the game into a draw.
- Qubic[?]
- Three Men's Morris
- Trivially solvable. Either player can force the game into a draw
- Tic-tac-toe
- Trivially solvable. Either player can force the game into a draw
Partially solved games
- Checkers
- Endgames up to 8? pieces have been solved. Not all early-game positions have been solved, but almost all midgame positions are solved. Contrary to popular belief, Checkers is not completely solved.
- Chess
- Completely solved (definition #3) by retrospective computer analysis for all 2- to 5-piece endgames, counting the two kings as pieces. Also solved for pawnless 3-3 and most 4-2 endgames.
- Go
- Completely solved (definition #3) for board sizes up to 5x5. [1] (http://www.ipsj.or.jp/members/SIGNotes/Eng/16/2000/077/article007)
- Allis, Beating the World Champion? The state-of-the-art in computer game playing. in New Approaches to Board Games Research.
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