There is no single-player goal or plot in this game. Instead, it is similar to multiplayer fighting, with computer controlled bots making up the opposition instead of humans.
Quake III Arena was one of the first first person shooter games which did not support software rendering. A hardware accelerated graphics controller is mandatory to run the program at a playable frame rate.
Backround music was done by Sonic Mayhem and Front Line Assembly.
Like its predecessors Quake and Quake II it can be heavily modified to support other gaming styles. Quake III Arena can use (like Quake II) native shared libraries to store the game code but the preferred method is to program all modifications in pure ANSI-C and compile them with a special version of the free C compiler LCC[?] into machine independent byte code, which will be interpreted by an in-game virtual machine. The virtual machine in Quake III Arena even uses "just in time" techiques like modern Java virtual machines.
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