The "Gold Box Engine" had two main features. Outside of character creation, game play took place in a screen that displayed text interactions, the names and current status of your party of characters, and a window which displayed images of geography, and large or small pictures of characters or events. When combat occurred, which was often in these games, you switched to a full scren combat mode, in which player character icons could move about to cast spells or attack icons representing the enemies. All the games typically involved long dungeon crawls, and were heavier on combat than on role playing.
The Gold Box games formed a number of series in which you could move characters who had finished one game to the next one in the series:
The Forgotten Realms series:
The Dragonlance series:
The Savage Frontier[?] series:
In addition, characters from "Pool of Radiance" could be imported into Hillsfar[?], a game based on an entirely different engine, and then exported into "Curse of the Azure Bonds."
Finally, the memory of these games is kept alive by Forgotten Realms Unlimited Adventures, or FRUA for short, released in 1993, which was an editor that allowed players to create their own stories using a version of the Gold Box engine. An active community grew up around this game, including hacks that expanded its powers and its graphics abilities.
The Magic Mirror, repository for all things FRUA: http://frua.dns2go.com
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