The
Playfair cipher is a manual
symmetric encryption technique invented in
1854 by
Charles Wheatstone for telegraph secrecy and was the first literal digraph substitution cipher. It was used by
British forces in the
Boer War and
World War I and also by the
Australians during
World War II. It is named after Wheatstone's friend
Lyon Playfair who popularized it. The technique encrypts pairs of letters (digraphs), instead of single letters as in the simple
Substitution cipher and
Vigènere cipher systems then in use (making it significantly harder to crack).
The usual form of the cipher used a 5 by 5 table and a key word or phrase. Memorization of the key and 4 simple rules was all that was required to create the 5 by 5 table and use the cipher.
First you filled the spaces in the table with the letters of the key (dropping any duplicate letters), then filled the remaining spaces with the rest of the letters of the alphabet in order (usually omitting "Q" to reduce the alphabet to fit, other versions put both "I" and "J" in the same space).
Then you applied the following 4 rules to each pair of letters to encrypt your message:
- If the letters of a pair are both the same (or only one letter is left), then add an "X" after the first letter. Encrypt the new pair and continue.
- If the letters appear on the same row of your table, then replace them with the letters to their immediate right respectively (wrapping around to the left side of the row if a letter in the original pair was on the right side of the row).
- If the letters appear on the same column of your table, then replace them with the letters immediately below respectively (wrapping around to the top side of the column if a letter in the original pair was on the bottom side of the column).
- If the letters are not on the same row or column, then replace them with the letters on the same row respectively but at the other pair of corners of the rectangle defined by the original pair.
To decrypt just use the inverse of these 4 rules (dropping any extra "X"s when you finish, that don't make sense in the final message).
Example
Using a key of "playfair example" the table becomes:
P L A Y F
I R E X M
B C D G H
J K N O S
T U V W Z
Encrypting the message "Hide the gold in the tree stump":
HI DE TH EG OL DI NT HE TR EX ES TU MP
^
- The pair HI forms a rectangle, replace it with BM
- The pair DE is in a column, replace it with ND
- The pair TH forms a rectangle, replace it with ZB
- The pair EG forms a rectangle, replace it with XD
- The pair OL forms a rectangle, replace it with KY
- The pair DI forms a rectangle, replace it with BE
- The pair NT forms a rectangle, replace it with JV
- The pair HE forms a rectangle, replace it with DM
- The pair TR forms a rectangle, replace it with UI
- The pair EX (X inserted to split EE) is in a row, replace it with XM
- The pair ES forms a rectangle, replace it with MN
- The pair TU is in a row, replace it with UV
- The pair MP forms a rectangle, replace it with IF
BM ND ZB XD KY BE JV DM UI XM MN UV IF
Thus the message "Hide the gold in the tree stump" becomes "BMNDZBXDKYBEJVDMUIXMMNUVIF".
Like most pre-modern ciphers, the playfair cipher can be easily cracked. Obtaining the key is trivial if both plaintext and ciphertext are known. When only the ciphertext is known, cryptanalysis of the cipher involves searching through the key space for matches between the frequence of occurrence of digrams (pairs of alphabets) and the known frequency of occurrence of digrams in the English language.
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