Encyclopedia > Global illumination

  Article Content

Global illumination

Global illumination refers to a class of algorithms used in 3D computer graphics which, when determining the light falling on a surface, takes into account not only the light which has taken a path directly from a light source (local illumination), but also light which has undergone reflection from other surfaces in the world.

Images rendered using global illumination algorithms are often considered to be more photorealistic than images rendered using using local illumination algorithms. However, they are also much slower and more computationally expensive to create as well. A common approach is to compute the global illumination of a scene and store that information with the geometry. That stored data can then be used to generate images from different viewpoints for generating walkthroughs of a scene.

Radiosity, ray tracing, cone tracing[?] and photon mapping are examples of global illumination algorithms.

Also monte-carlo[?] or distributed ray tracing[?] as well as variations like the metropolis light transport algorithm model diffuse inter-reflection which is a very important part of global illumination.



All Wikipedia text is available under the terms of the GNU Free Documentation License

 
  Search Encyclopedia

Search over one million articles, find something about almost anything!
 
 
  
  Featured Article
Canadian Music Hall of Fame

... Neil Young 1983 Glenn Gould 1986 Gordon Lightfoot 1987 The Guess Who[?] 1989 The Band 1990 Maureen Forrester[?] 1991 Leonard Cohen 1992 Ian and Sylvia[?] ...

 
 
 
This page was created in 24.7 ms