The board is initially set up as follows, with number signs representing black pieces, zeroes representing white pieces, and periods representing empty squares:
######## ######## ........ ........ ........ ........ 00000000 00000000
To play the game on a different-sized board, just fill the front two and back two rows with pieces; the board need not be square.
Choose a player to go first; play then alternates, with each player moving one piece per turn.
The rules are as follows:
..... ..#.. .abc. .....
The black piece can move into the squares marked a, b, and c.
..... ..#.. .AbC. .....
If White had pieces in the squares marked A, b, and C, the black piece could capture either A or C; it would replace them if it chose to capture. Note that capturing is not compulsory, nor is it "chained" as in Checkers.
The first player to reach the opponent's home row--the one farthest from the player--wins.
Breakthrough can be played on Richard Rognlie's play-by-eMail server.
References Handscomb, Kerry. "8x8 Game Design Competition: The Winning Game: Breakthrough ...and two other favorites." Abstract Games Magazine, Issue 7, Autumn 2001. "Breakthrough." http://www.gamerz.net/~pbmserv/breakthrough
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