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Tenebrae

Tenebrae is a GPL-ed first person shooter engine based on the Quake engine by Id Software.

It is notable for implementing stencil shadows and per-pixel lighting. The potential to use these rendering technologies in a PC gaming engine was alreay proven by their being known to be part of the game Doom 3, but the Tenebrae engine then became publicly available in late 2002 before this game was released.

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