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The first edition of Talisman was nearly identical to the Second Edition. See the discussion of the second edition below for information on this version of the game.
The object of the game is to progress through a series of regions and reach the Crown of Command. The game contains three regions: the Outer Region, the Middle Region and the Inner Region. Players start in the Outer Region and try to progress inward. The Inner Region contains the Crown of Command. To reach the Inner Region, players must pass through the Valley of Fire. A talisman is required to do this, hence the name of the game.
Each player selects a character, or "hero," at random at the beginning of the game. Each character has different abilities and a set location in which to begin. Each character has several attributes: Life, Gold, Strength and Craft. Each character begins with four lives and one gold. Strength and Craft are used for two different kinds of combat. One of the main goals of the game is to build up a character so it is strong enough to venture inward, eventually to the Crown of Command. Once at the Crown, a character can cast the Command Spell causing opponents to lose one life each time it is successfully cast.
Game play consisits of players rolling a die and moving about the regions. At each location in the regions, the board indicates what takes place. Some locations have set events or encounters, some are random. Many locations indicate to draw a number of Adventure cards. These cards contain numerous events. Some indicate the character has met an enemy who must be fought, some indicate that the character has found an object or artifact or received a bag of gold. All these events help build up the character.
Building up the character is one of the game's main activities. This can involve gaining followers, increasing in Strength and Craft, gaining and casting spells, gaining lives, obtaining gold and acquiring objects and artifacts. One artifact a character must eventually possess is a talisman, which allows the character to pass through the Valley of Fire, a portal to the Inner Region.
Throughout its history, Games Workshop released several expansions for the game. These include:
Each expansion added new locations/regions, characters and Adventure cards to the game. Some added new spells, objects and artifacts. Some even allowed characters the opportunity to bypass the Valley of Fire and be transported directly to the Inner Region or the Crown of Command.
The Second Edition used cards to represent the characters in the game. The cards were placed on plastic bases (called "slotta bases") and moved about the board as the game was played. The Third Edition replaced these cards with plastic miniatures[?] which could be painted. The Third Edition also removed many characters from the Second Edition and added new ones. This edition also added an additional character attribute, Experience.
The Third Edition contained a new board which included many of the same locations as the Second Edition, but had a totally new art treatment. The Inner Region was removed in this edition, replaced with The Wizard's Tower. In the Tower, heroes encounter numerous traps and tests via new Tower cards on their way to the Crown of Command. In the Third Edition, just reaching the Crown of Command wins the game.
Depsite being out of print for years, Talisman continues to be a popular game among many loyal fans. There are several active communities for the game on the Internet and many idividuals have produced their own versions of the game. Many have produced custom expansions, complete with custom Adventure cards, characters and objects.
It is rumored (November 2002) that Games Workshop plans to re-release the game in a limited printing. Only the basic box set is planned for release, none of the expansions. The suggested retail price of the Talisman box set is expected to be US$75.00. The expected due date for the game is April 2003.
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