These conditions embed users in an environment characterized by choice under scarcity, specialization of skills and production, and gains from trade with other users. Choice, scarcity, specialization, and gains from trade are at the core of the class of problems studied by contemporary economics.
Synthetic economies perform useful resource-allocation and entertainment roles within MUDs. They also interact with the Earth economy. US dollar markets for synthetic-economy goods, currency, and services may be observed at online auction sites such as Ebay (http://www.ebay.com) (search "Ultima Online", or "DAoC" for Dark Age of Camelot) and PlayerAuctions.com (http://www.PlayerAuctions.com) (search "EQ" for EverQuest).
According to standard conceptions of economic value (see the subjective theory of value), the goods and services of synthetic economies are endowed with real value. The value of a good is determined by its users, and is measured by their willingness to give up resources to obtain it. MUD users are willing to devote both time and Earth currency to obtaining synthetic goods, making these digital assets as real as any assets on Earth.
The largest synthetic economy is Lineage, based in Korea, with more than 5 million users. The location of its online market, if it exists, is unknown.
For more, see Castronova, E. “Virtual Worlds: A First Account of Market and Society on the Cyberian Frontier,” CESifo Working Paper No. 618 (http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828), December 2001.
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