Encyclopedia > Surface caching

  Article Content

Surface caching

Surface caching is a computer graphics technique pioneered by John Carmack, first used in the computer game Quake. The traditional method of lighting a surface is to calculate the surface from the perspective of the viewer, and then apply the lighting to the surface. Carmack's technique was to light the surface independent of the viewer, and store that surface in a cache. The lighted surface could then be used in the normal rendering pipeline for any number of frames.

Surface caching is one of the reasons that it became practical to make a true 3D game that was reasonably fast on a 66Mhz Pentium microprocessor.

External Links



All Wikipedia text is available under the terms of the GNU Free Documentation License

 
  Search Encyclopedia

Search over one million articles, find something about almost anything!
 
 
  
  Featured Article
Sakhalin

... in earthen walls and kitchen-middens on the Bay of Aniva. The native inhabitants consist of some 2000 Gilyaks, 1300 Ainus, with 750 Orochons[?], 200 Tunguses[?] and Some ...

 
 
 
This page was created in 80.6 ms