Based on Sam and Max: Freelance Police, comic book characters created by Steve Purcell[?], it follows the detective duo (Sam, a 6-feet anthropomorphic dog, and Max, a 4-feet psychotic rabbitty thing) across a kitsch, tourist trap pastiche of America (featuring the World's Largest Ball of String) in search of an escaped Bigfoot.
It introduced a slightly modified SCUMM interface - instead of the inventory and a panel with the control verbs appearing at the bottom of the screen, a right-click of the mouse cycles through a set of icons representing different control verbs, and the inventory is a separate screen. A similar interface was later used in Escape from Monkey Island, the third Monkey Island game and the last to use a SCUMM engine.
Widely considered the funniest of the LucasArts adventure games (if not overall the best), it was written by Steve Purcell and designed by Purcell along with Sean Clark[?], Collette Michaud[?] and Michael Stemmie[?]. It was released simultaneously on floppy disk and CD-ROM; the CD version had a full voiceover soundtrack.
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