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Prince of Persia

Prince of Persia is a platform game that was released by Brøderbund[?] in 1989. It was widely seen as a great leap forward in the quality of animation. Jordan Mechner, the author, studied many hours of films (of people running and jumping in white clothes) to ensure all the movements looked just right.

Also unusual was the method of combat - swordfighting rather than the projectile weapon most games arm the player with. Prince of Persia was released on a wide range of platforms, including Amiga , CPC, Game Boy, Genesis (Megadrive), MS-DOS, SAM Coupé, NES and the SNES. The plot was a standard rescue-the-princess, with the twist that the player only had one hour of real time to complete the quest in. The game managed to surprise and captivate the player despite being theoretically repetitive. Like many games of its time, it provided for the player an enchanted atmosphere.

An unofficial sequel called "Prince Of Persia 4D" was produced by a fan of the game.



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