Also unusual was the method of combat - swordfighting rather than the projectile weapon most games arm the player with. Prince of Persia was released on a wide range of platforms, including Amiga , CPC, Game Boy, Genesis (Megadrive), MS-DOS, SAM Coupé, NES and the SNES. The plot was a standard rescue-the-princess, with the twist that the player only had one hour of real time to complete the quest in. The game managed to surprise and captivate the player despite being theoretically repetitive. Like many games of its time, it provided for the player an enchanted atmosphere.
An unofficial sequel called "Prince Of Persia 4D" was produced by a fan of the game.
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