The impossibility of creating a pataphysical situation in social life also prevents the creation of a social situation in the name of pataphysics. Equivalence is the complete elimination of any notion of situation, of event.
At this time, when pataphysics is, on the outside, very much placed in a certain cultural position, the inevitable consequences of this basic definition necessarily lead to the creation of a schism within the followers of pataphysics between pure anti-situationists and those who, on the pataphysical basis of equivalences, are all the same in favor the development of those organized absurdities known as games.
The game is the opening of pataphysics onto the world, and the realization of such games is the creation of situations. There is therefore a crisis caused by the crucial problem encountered by every adept of pataphysics: whether they should apply the situological method of becoming socially active, or flatly refuse to act in any situation whatsoever. It is in this instance that pataphysics well and truly becomes the religion most perfectly suited to the modern society of the spectacle: a religion of passivity, of pure absence.
There is also another problem that is no less serious, which demands a choice from the organisation of the anti-organisers, the Situationist International. The SI is capable of completely adapting the pataphysical principle as antimetaphysical method: this occurs directly in the establishment of new games. The absurdity of superiority and absurd superiority are the very key to play, and authority is its essential object. By using the principle of equivalents as its point of departure, the game is free: the situation can completely construct itself, in a pure appearance of superiority and authority. But if, on the contrary, a metaphysical basis is chosen, whatever it may be, situology will automatically fall to the level of an authoritarily directed method of popular distraction, a reprise of the old formula of slavery: bread and circuses.
After a long period of maturation in largely ignored circles, the basic elements of a new game are now appearing. Whether these elements are complementary or hostile, only time will tell.
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