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Non-player characters

A character in a role-playing game that is generally used and created by the gamemaster. Non-player characters (or "NPCs") run the gamut - from the Friendly Innkeeper in Dungeons & Dragons to a Fixer or Netrunner in a cyberpunk themed game. Non-player characters range in importance greatly - the aforementioned Innkeeper may seen once by the characters, but their arch-nemesis that comes back time and again to foil their plans for an entire campaign is also a NPC - just one with a lot more time and effort put into him by the gamemaster.

In the Champions game (and related games using the Hero System), a character may have a DNPC, or "dependent non-player character". This is a character controlled by the GM, but for which the player character is responsible in some way, and who may be put in harm's way by the PC's choices. (Spiderman's Aunt May is a good example of a DNPC.)

There is some discussion as to just how important fully fleshed-out NPCs are in any given RPG, but it's general consensus that the the more "real" a NPC feels, the more fun players will have interacting with him in-character. Gamemasters should remember that just like a player-character has hopes, dreams, and goals, so does every NPC, and player-characters getting in the way of them could lead to unfortunate encounters.

There is also debate about how much work a gamemaster should put into a NPC regarding game statistics - some people prefer to have every NPC completely defined, with stats, skills, and gear, while others define only what's necessary and fill in the blanks as they go along. This is often the approach with gamemasters who GM "on the fly".

The term is also used in some types of video game to describe entities not under the direct control of players.



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