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Killer poke

In computer jargon, a killer poke is a method of inducing hardware damage on a machine via insertion of invalid values (see poke) into a memory-mapped[?] control register; used especially of various fairly well-known tricks on bitty boxes[?] without hardware memory management (such as the IBM PC and Commodore PET) that can overload analog electronics in the monitor.


This article (or an earlier version of it) contains material from FOLDOC, used with permission.



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