Encyclopedia > Horizon effect

  Article Content

Horizon effect

The horizon effect (or horizon problem) is an unsolved problem in AI.

When searching a large game tree (for instance using minimax or alpha-beta pruning) it is often unfeasible to search the entire tree, so the tree is normally only partially searched. This results in the horizon effect where a significant change exists just over the "horizon" (slightly beyond the depth the tree has been searched) meaning that evaluating the partial tree gives a misleading result.

An example of the horizon effect occurs when some negative event is inevitable but postponable, because only a partial game tree has been analysed it will appear to the system that the event can be avoided when in fact this is not the case.

Another example comes from writing an AI to play Bridge. If the computer player has a tough decision to make, it will tend postpone it until the end of the hand, even if that isn't the best play.

In chess, the computer player may be looking ahead 20 moves. If there are subtle flaws in its position that only matter after 40 moves, then the computer player can be beaten.



All Wikipedia text is available under the terms of the GNU Free Documentation License

 
  Search Encyclopedia

Search over one million articles, find something about almost anything!
 
 
  
  Featured Article
242

... 2nd century - 3rd century - 4th century Decades: 190s 200s 210s 220s 230s - 240s - 250s 260s 270s 280s 290s Years: 237 238 239 240 241 - 242 ...

 
 
 
This page was created in 23.4 ms