Two versions retailed, one with normal SDRAM and one with DDR SDRAM. It had 64 megabytes of memory, and also was the first card to include hardware transform and lighting[?], commonly known as a T&L engine. The engine required programmers to code specifically for it, which led many commentators to deride it as a frivolous accessory. It is worth noting that some three years after the GeForce 256's introduction, game developers began to treat hardware T&L as a common feature in cards, i.e. one not limited to a minority of the market. This gives an indication of the actual pace of progress in the computer industry.
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