Perhaps the most significant capability of GDI over more direct methods of accessing the hardware is its scaling capabilities, and abstraction of target devices. Using GDI, it is very easy to draw on multiple devices, such as a screen and a printer, and expect proper reproduction in each case. This capability is at the centre of all WYSIWYG applications for Microsoft Windows.
Simple games which do not require fast graphics rendering, such as Freecell[?] or Minesweeper, use GDI. However, for applications requiring more complex graphics, GDI is too slow. This is due to GDI's constant checking to make sure every pixel is inside the proper window, and also its complex driver model. Modern games use DirectX, which gives programmers near-direct access to the video hardware—for example, providing the address of the actual screen memory.
GDI printers, in particular GDI laser printers, replace the traditional processing power of the printer itself with capabilities "borrowed" from the host computer. There are two advantages:
The disadvantages are that:
Most current model inkjet printers are GDI-based (largely for performance reasons, as the cost factor is primarily to do with lasers), but the trend is to add more flexibility: many offer Mac support and the Linux community has become increasingly good at making Linux drivers available. Some (notably Epson[?]) often also offer a more traditional emulation as a fallback.
In general, the cheapest current model laser printers are GDI devices. Most manufacturers also produce more flexible models that add PCL compatibility, or Postscript, or both. In most cases it is only the very cheapest models in any given manufacturer's range that are GDI only.
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