Redirected from Gamecube
It was released on September 14, 2001 in Japan, November 5 in North America, and Spring 2002 in Europe. The Gamecube, or GCN, has been widely anticipated by many who were shocked by Nintendo's decision to design another cartridge based system after the SNES. The Gamecube uses a unique storage medium, a proprietary DVD format that holds 1.5 GB of data. The Gamecube contains such Nintendo series such as Super Mario, Star Fox, Zelda, and Metroid. The Gamecube doesn't have any DVD movie support, but a Gamecube/DVD hybrid is in production by Panasonic. Some titles include Super Smash Bros. Melee, Luigi's Mansion, Star Wars Rogue Squadron 2: Rogue Leader[?], Wave Race: Blue Storm[?], and Super Mario Sunshine.
MPU ("Micro Processing Unit"): | Custom IBM Power PC "Gekko" |
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Manufacturing Process: | 0.18 micron IBM Copper Wire Technology |
Clock Frequency: | 485 MHz |
CPU Capacity: | 1125 Dmips (Dhrystone 2.1) |
Internal Data Precision: | 32-bit Integer & 64-bit Floating-point |
External Bus: |
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Internal Cache: | |
L1: |
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L2: | 256KB (2 way) |
System LSI: | Custom ATI/Nintendo "Flipper" |
Manufacturing Process: | 0.18 micron NEC Embedded DRAM Process |
Clock Frequency: | 162 MHz |
Embedded Frame Buffer: | Approx. 2 MB |
Sustainable Latency: | 6.2ns (1T-SRAM) |
Embedded Texture Cache: | Approx. 1 MB |
Sustainable Latency: | 6.2 ns (1T-SRAM) |
Texture Read Bandwidth: | 10.4 GB/second (Peak) |
Main Memory Bandwidth: | 2.6 GB/second (Peak) |
Pixel Depth: | 24-bit Color, 24-bit Z Buffer |
Image Processing Functions: |
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Sound Processor: | Custom Macronix 16-bit DSP (built in to Gecko package) |
Instruction Memory: | 8KB RAM + 8KB ROM |
Data Memory: | 8KB RAM + 4KB ROM |
Clock Frequency: | 81 MHz |
Performance: | 64 simultaneous channels, ADPCM & PCM encoding |
Sampling Frequency: | 48KHz |
Performance | |
Floating-point Arithmetic Capability: | 10.5 GFLOPS (Peak) |
Real-world polygon: | 6 to 12 million polygons/second (Peak) |
System Memory "Splash": | 40 MB |
Main Memory: | 24 MB MoSys 1T-SRAM (Approximately 10ns Sustainable Latency) |
A-Memory: | 16 MB 81 MHz DRAM |
Disc Drive: | CAV (Constant Angular Velocity) System |
Average Access Time: | 128ms |
Data Transfer Speed: | 16Mbps to 25Mbps |
Media: | 3 inch Nintendo GameCube Disc based on Matsushita's Optical Disc Technology |
Capacity: | Approx. 1.5GB |
Input/Output: |
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Power Supply: | AC Adapter DC12V x 3.5A |
Dimensions: | 4.3"(H) x 5.9"(W) x 6.3"(D) |
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