This can be more rigorously expressed for movement in a single dimension as:
where:
Since the advent of graphical user interfaces, this law is widely quoted in relation to a user aiming to position the mouse pointer on the screen. However, despite the obvious intuitive appeal of the law when applied to this situation, it should be remembered that in its strictest form:
If, as generally claimed, the law does hold true for mouse pointers, one of its consequences would be that the edges and corners of the screen are particularly easy for a user to acquire: because the pointer remains at the edge of the screen no matter how far the mouse is moved, objects at these positions can be considered as having infinite area.
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