In common with natural selection and animal husbandry, the members of a population undergoing artificial evolution modify their form or behaviour over many reproductive generations in response to a selective regime.
In Interactive Evolution the selective regime may be applied by the viewer explicitly by selecting individuals which are aesthtically pleasing, as in Richard Dawkins' Biomorphs (http://www.freethoughtdebater.com/ALifeBiomorphs.htm) program. Alternatively a selection pressure[?] can be generated implicitly, for example according to the length of time a viewer spends near a piece of evolving art.
Equally, evolution may be employed as a mechanism for generating a dynamic world of adaptive individuals, in which the selection pressure[?] is imposed by the program, and the viewer plays no role in selection, as in the Black Shoals project.
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