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Everway

Everway was marketed as a "Visionary Roleplaying Game", first published by Wizards of the Coast under their Alter Ego[?] brand in the mid nineties. Lead designer was Jonathan Tweet[?]. WoC later abandoned the line, and Rubicon Games purchased it, and published some suppliment. The line was sold again to Gaslight Press in Feburary, 2001.

The game had a fantasy setting of the multiverse type, with many different worlds, some of which differed from generic fantasy. It appeared to have been heavily influenced by Tarot (featuring a "Fortune" deck of cards illustrated by Scott Kirschner[?] and Jeff Miracola[?]), the elements of ancient greece (Fire, Water, Earth and Air) and mythologies from around the world.

Everway was first with implementing, in a commercial game, several new concepts including much more picture-based/visual source material and character creation than usual. Like other works by Jonathan Tweet[?], the rules are very simple and flexible. It is also one of a few "diceless" RPGs, although the Fortune Deck works as a randomizer.

It is often characterized as an innovative piece with a limited commercial success.

The original edition contained the aforementioned "Fortune" deck of thirty-six cards, used for "divination" and action-resolution, as well as ninety "Vision" cards used as source material. The box also had three books of mostly source material and gameplaying tips.

Gaslight Press is preparing a second edition. Still no news on it.

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