In the game, a phalanx is defined as a horizontal, vertical, or diagonal line of stones of the same colour, with no empty spaces or enemy stones between them. An isolated stone could be considered a phalanx of one, but officially all phalanxes consist of two or more stones. Note that a stone may belong to more than one phalanx, depending on the direction considered.
The initial board setup is as follows, with number signs[?] as black stones, zeroes as white stones, and periods as empty spaces:
############## ############## .............. .............. .............. .............. .............. .............. .............. .............. 00000000000000 00000000000000
White moves first; turns alternate afterwards.
The rules are as follows:
If, at the start of their turn, a player has strictly more pieces on the row farthest from them--their opponent's home row--than the opponent does, that player wins. This allows an opponent the chance to capture some of the offending stones on the turn after an incursion.
To keep the game from ending in a draw due to copycat moves, there is an additional rule: no player may move a piece onto their opponent's home row if that move creates a pattern of left-to-right symmetry on the board.
Epaminondas is playable on Richard Rognlie's play-by-eMail server.
Search Encyclopedia
|
Featured Article
|