Dice (the plural of the word die, probably from the Latin dare: to give) are usually small cubes 1-2 cm across, whose faces are numbered from one to six (usually by patterns of dots, with opposite sides totalling seven, and numbers 1, 2 and 3 set in clockwise direction), which are thrown to provide random numbers for gambling and other games. Dice are thrown, singly or in groups, from the hand or from a cup or box designed for the purpose, onto a flat surface. The face of each die that is uppermost when it comes to rest provides the value of the throw. Typical of their use today is the game of craps, wherein two dice are thrown at a time, and wagers are made on the total value of up-facing spots on the two dice. They are also frequently used to randomize allowable moves in board games such as Backgammon.
"Loaded" or "gaffed" dice can be made in many ways to cheat at such games. Weights can be added, or some edges made round while others are sharp, or some faces made slightly off-square, to make some outcomes more likely than would be predicted by pure chance. Dice used in casinos are often transparent to make loading more difficult.
Dice probably evolved from knucklebones, which are approximately tetrahedral. Even today, dice are sometimes colloquially referred to as "bones". Ivory, bone, wood, metal, and stone materials have been commonly used, though the use of plastics is now nearly universal. It is almost impossible to trace clearly the development of dice as distinguished from knucklebones, on account of the confusing of the two games by the ancient writers. It is certain, however, that both were played in times antecedent to those of which we possess any written records.
The fact that dice have been used throughout the Orient from time immemorial, as has been proved by excavations from ancient tombs, seems to point clearly to an Asiatic origin. Dicing is mentioned as an Indian game in the Rig-veda. In its primitive form knucklebones was essentially a game of skill, played by women and children, while dice were used for gambling, and it was doubtless the gambling spirit of the age which was responsible for the derivative form of knucklebones, in which four sides of the bones received different values, which were then counted, like dice. Gambling with three, sometimes two, dice was a very popular form of amusement in Greece, especially with the upper classes, and was an almost invariable accompaniment to the symposium, or drinking banquet.
The Romans were passionate gamblers, especially in the luxurious days of the Empire, and dicing was a favourite form, though it was forbidden except during the Saturnalia. Horace derided the youth of the period, who wasted his time amid the dangers of dicing instead of taming his charger and giving himself up to the hardships of the chase. Throwing dice for money was the cause of many special laws in Rome, according to one of which no suit could be brought by a person who allowed gambling in his house, even if he had been cheated or assaulted. Professional gamblers were common, and some of their loaded dice are preserved in museums. The common public-houses were the resorts of gamblers, and a fresco is extant showing two quarrelling dicers being ejected by the indignant host.
Tacitus states that the Germans were passionately fond of dicing, so much so, indeed, that, having lost everything, they would even stake their personal liberty. Centuries later, during the middle ages, dicing became the favourite pastime of the knights, and both dicing schools and guilds of dicers existed. After the downfall of feudalism the famous German mercenaries called landsknechts established a reputation as the most notorious dicing gamblers of their time. Many of the dice of the period were curiously carved in the images of men and beasts. In France both knights and ladies were given to dicing, which repeated legislation, including interdictions on the part of St. Louis in 1254 and 1256, did not abolish.
In Japan, China, Korea, India and other Asiatic countries dice have always been popular and are so still. The markings on Chinese dominoes evolved from the markings on dice, taken two at a time.
Dice with non-cubical shapes were once almost exclusively used by fortune-tellers and in other occult practices, but they have become popular lately among players of roleplaying games and wargames. Such dice are typically plastic, and have faces bearing numerals rather than patterns of dots. The platonic solids are commonly used to make dice of 4, 6, 8, 12, and 20 faces; other shapes can be found to make dice with 10, 30, and other numbers of faces. (See, the Zocchihedron and polyhedral dice). These dice are often described by their numbers of sides, with a d6 being a six-sided die, a d10 a ten-sided die, and so forth.
A large number of different probability distributions can be obtained using these dice in various ways; for example, 10-sided dice (or 20-sided dice labeled with single digits) are often used in pairs to produce a linearly-distributed random percentage. Summing multiple dice approximates a normal distribution (a "bell curve"), while eliminating high or low throws can be used to skew the distribution in various ways. Using these techniques, games can closely approximate the real probability distributions of the events they simulate.
Spherical dice are also available; these function like the plain cubic dice, but have some sort of internal cavity in which a weight moves which causes them to settle in one of six orientations when rolled.
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