When the pre-image (a wireframe sketch usually) is complete, rendering is used, which adds in textures, lights, bump mapping, and relative position to other objects. The result is a completed image the consumer or intended viewer sees.
For movie animations, several images (frames) must be rendered, and stitched together in a program capable of making an animation of this sort. Most 3-D image editing programs can do this.
There are a number of different phenomena that need to be simulated when rendering a scene:
All of these effects can be summed up in a single 'rendering equation' that contains very complex constants that in effect encode the scene.
All 3-D rendering software and hardware produces an approximation to a solution of the idealised rendering equation. Slow moviecreation software typically use more realistic rendering equations than realtime 3D hardware accelerators.
Methods of rendering include:
Movietype rendering often takes place on a network of tightly connected computers called a render farm.
The current state of the art in 3-D image description for movie creation is the RenderMan scene description language[?] designed at Pixar. (compare with simpler 3D fileformats such as VRML or APIs such as OpenGL and DirectX tailored for 3D hardware accelerators).
Movie type rendering software includes:
Fill in research - image based rendering, non photorealism, etc.
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