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Britannia (Ultima)

Warning: Spoilers follow

In the Ultima universe, Britannia was the remains of Sosaria[?] which banded together under the banner of Lord British after the defeat of the evil wizard Mondain[?].

Italic = Virtue
Bold Italic = Virtue Part (Truth, Love, Courage)
Bold Italic Underline = Infinity (All Virtue)

Table of contents

Cities:

  • Britain - The Capital of Britannia, where the palace of Lord British is located. It is the original City of Compassion[?] and it also has a major port.
  • Bucanneer's Den - The home of the Pirates. They were incorporated into Britannnia after Ultima IV, but remained rife with gambling and piracy even during the Guardian's attack.
  • Cove - Originally hidden near Loch Lake, it became the city best known for hosting the Shrine of Compassion[?]. It became the City of Compassion as Britain grew into the Capital, but lost the title when it eventually merged with Minoc[?] after the Guardian's techtonic shifts.
  • Jhelom - City of Valor. It became Valoria in Ultima IX after a volcano destroyed most of the original city.
  • Magincia - City of Pride (Pride has no Love, Truth or Courage), a rich port that was destroyed by demons. It was later rebuilt as New Magincia.
  • Minoc - City of Self-Sacrifice. Housed a tinkering industry and a branch of the Britanninan Mining Company.
  • Moonglow - City of Honesty. It was a major port and it also housed the Lycaeum.
  • New Magincia - Became City of Humility, it was built on the ruins of old Magincia and became a humble shepherd village.
  • Paws - Original city of Humility, it became a farming village and eventually a poor swamp.
  • Skara Brae - The City of Spirituality. It was destroyed by an alchemistic experiment and taken over by a lich. After the Avatar's intervention, the city was eventually rebuilt.
  • Terfin - Home of the Gargoyles after the collapse of the Underworld of Britannia.
  • Trinsic - City of Honor, this city served as a major port.
  • Vesper - Vesper was the western most city in Britannia. It was also the home of the Britannian Mining Company. It was eventually depopulated.
  • Yew - City of Justice. Housed the Court of Justice

Castles:

  • Castle Britannia - Home of Lord British, capital of Britannia. Located in Britain. (Technical representation of Infinity)
  • Empath Abbey - Cathedral of Love. It was located north of Yew and produced wine. The Abbey was eventually destroyed by techtonic uplift, and rebuilt in Britain as the Cathedral of Love in Ultima IX.
  • Lycaeum - The stronghold of Truth. It had a vast library and trained many mages from Moonglow. It was elevated above the city by the Guardian, but the Avatar was still able to get there.
  • Serpent Hold - Stronghold of Courage. It held the Order of the Serpent Knights.
  • Spektran - In Ultima VII, it housed a the mad "Sultan" of Spektran.

Dungeons:

  • Covetous - Anti-Sacrifice. Near Minoc.
  • Deceit - Anti-Honesty. Near Moonglow.
  • Destard - Anti-Valor. Near Jhelom.
  • Despise - Anti-Compassion. West of Britain.
  • Great Stygian Abyss - Anti-Humility. Original home of The Codex.
  • Hythloth - Anti-Spirituality. Originally linked under Castle Britannia.
  • Shame - Anti-Honor. Near Trinsic.
  • Wrong - Anti-Justice. Near Yew.

Shrines:

Special Places:

  • Ambrosia - Originally a hidden land, Ambrosia also became the Gargoyle home city (replacing Terfin) in Ultima IX before it collapsed, killing off most of the Gargoyle race. The Avatar preserved one "Queen egg" from the collapse, saving the Gargoles from future extinction.
  • Isle of Fire - Housed the palace of Blackthorn. Later held the city of Terfin. Sank by the Guardian.
  • Isle of The Avatar - Rose when the stranger became the Avatar. Held the Codex for a time, also where the Black Gate was assembled by the Fellowship.
  • Moongates - Magical portals that go to other parts of Britannia based upon the moon cycles of Trammel[?] and Felucca[?].
  • Serpent Isle - The only other part of Sosaria to survive Mondain's spell. Connected to the world of Britannia by a narrow strip of ocean. The Fellowship leader, Batlin, ran here after the Black Gate was destroyed, preventing the Guardian's first invasion. 90% of the island population was destroyed by the evil Banes that were inside Batlin.



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