Checkmate is rarely achieved in atomic chess. Instead, the death of the opposing king happens when he is caught too near an atomic explosion. Thus, both players endeavor to capture a piece adjacent to their opponent's king, igniting an atomic explosion and slaying the king.
Because White has the initiative, Black is often reduced initially to fending off crude threats of atomic death directed at his pawn at f7. If he survives, however, the tables can turn very quickly in this game of unabashed destruction.
Games rarely last any longer than five minutes. Some players find that adding their own sound effects enhances the experience.
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