Arxel Tribe is an international
computer game and
multimedia company, founded by
Slovene architects
Matjaž Požlep[?] and
Diego Zanco[?] in
1990. Initially, the studio was specialized in the creation of
3D animations[?] for the
architectural and
industrial design markets in
Slovenia and later in
Italy. In
1993 Guillaume de Fondaumičre[?] and
Stephen Carričre[?] joined Arxel Tribe and established a first subsidiary in
Paris. The company head is in
Ljubljana, branch offices in
Milan, Paris and
Zagreb. Arxel Tribe is the most known Slovene 'gejm mejkers' if we use hecker's slang. In
1997 Nicolas Fructus[?], a young French artist became an Art Director. Today company is named
The Arxel Guild.
Games developed or published by Arxel Tribe (AT) include:
- Faust, 1999, (Adventure game) -- (Cryo[?])
- Jerusalem: The Three Roads to the Holy Land, 2002, (Adventure game, Educational) -- (Cryo[?])
- The Paulo Coelho trilogy:
- The Ring: The Legend of the Nibelungen, 1998, (Adventure game) -- (Cryo[?])
- Ring II: Twilight of the Gods, 2002, (TPS, Adventure game) -- AT
- Casanova: The Duel of the Black Rose (http://casanova.arxeltribe.com/), 2001 (TPS, Adventure game) -- AT
- Hannibal - the Game (http://hannibal.arxeltribe.com/), 2003, (TPS, Adventure game) -- AT / (Strategy First[?])
- Mistmare (http://mistmare.arxeltribe.com/), 2003, (RPG) -- AT
- The Gladiators: Galactic Circus Games (http://thegladiators.arxeltribe.com/), 2002, (TPS, Strategy) -- AT
- Trainz, 2002, (Simulation[?]) -- AT
- Disciples 2, 2002, -- AT
- Hitchcock: The Final Cut (http://hitchcock.arxeltribe.com/), 2001, (Adventure game) -- AT
- Louvre: The Final Curse, 2000, -- (Index+[?])
- Pompei, 2000, -- (RMN[?])
- Nounours / Big Teddy, 2000, -- AT
- Adada, 2001, -- AT
- Paddington Bear, 2001, -- (TLC)
- Primitive Wars, 2001, -- AT
- Dreamstreet, 2002, -- (Mindscape[?])
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