In computer science, anti-patterns are problems that happen frequently in computer programming and that should be avoided in good practice. In other words, while design patterns are good examples, anti-pattern is negative examples. They are also known as pitfalls
Among them are:
... (born 970), attempted to colonize Vinland
George Everest, (1790-1866)
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Matthew Flinders, (1774-1814), first to circumnavigate Australia and Tasmania, extensively charted ...